
The present paper addresses the study about one of the paths that architecture can follow in contemporaneity: the construction of interactive spaces. Through research, literature review and the analysis of significant projects, the creation of a theoretical frame is sought, approaching what constitutes the construction of such spaces, specially on what comes to the utilization of digital technology, its context and how it becomes real. As a mean of study, it was also developed an experimental project, a pavilion, aiming to demonstrate and explore the specificities and characteristics of the projective process of such architecture. In conclusion, questions and considerations around the addressed theme are raised, allowing a reflection on the paths that architecture follows in contemporaneity and might continue to follow in the future. Keywords: Architecture, interactive, technology, space, experimentation, man, medium.
Academia publication (download available) [Portuguese only :( ]